That’s neat, but those systems probably aren’t implemented anyway (narrator: they were). I quickly survey the HUD and notice there’s some kind of satellite icon, and additionally a hunger and thirst tracker. I can only assume they are reading this article, enraptured. A few NPCs mill around looking at their mobiGlas (the holographic display smart device thing that I suppose is not too far off here in the real world). The gasses below the concourse undulate in a lazy dance and pink petals glide gracefully as they fall off a nearby tree. I step outside into the common area and I'm struck again by the care that has gone into the presentation. Then they snap back to their lifeless fugue state, broken only by the occasional eye movement. My intrusion in their view-cone triggers a sudden burst of life as their face splits into a somewhat creepy grin and over enthusiastic greeting. As I arrive in the apartment lobby I'm greeted by a dead-eyed non-player character standing behind a desk. Heading down the hallway I find an elevator which I operate with my newfound interaction superpower. Like someone probably spent months modeling, animating, and texturing this thing. I stop and admire the design of the door with its detailed clean textures and moving parts. Taking my first newborn steps towards the door I recall that holding "F" gives a cursor to interact with the world around me which allows me to open the door. Nvidia's Performance overlay tells me I'm pulling around 30-40fps on a fairly decent system sporting a 5600x CPU, 32gb of RAM, and an RTX3080. As I do so I'm assaulted by a glacial framerate that I estimate is hovering in the high 20s. The view bug fixes itself and I fumble around, finally remembering the "Y" key allows me to get out of bed. I wake up in a bed I can only surmise belongs to me, and my view immediately clips through the wall giving me a momentary glimpse of the warm peach-tones of the corporate-owned gassy planet below. You’re probably wondering how I got here… Humble Beginnings - The Birth of Space ManĪfter fighting through login errors and creating a generic middle-aged white male avatar that captures the depth (or lack thereof) of my character, I select Crusader as my home location because it sounds neat: "A floating cloud city" - Bespin eat your heart out! Wala will be a little bit more challenging due to the longer distances from the closest QT marker.Vol 3.18 - Chapter 1 The End is the BeginningĪ ship floats lifelessly in space–its pilot slumped over the controls–a few hundred meters above a sprawling space station. Starfarer - within 100km of Wheeler's UGF - Northwest Lyria and Wala have relatively long day periods, around 3-3.5 hours so it maximizes the amount of time you have to search for the wrecks.Ĭaterpillar - within 40 km of Humboldt Mines - North / NortheastĬaterpillar - within 30km of SAL-5 - South / SouthwestĬaterpillar - within 30km of SAL-2 - Westįreelancer - within 100km of Elsewhere UGF - South / Southwest If you want, you can make it a bucket list to try to visit every wreck in the Stanton system, even more challenging to do it via ground vehicle, i.e. MicroTech and its moons have 42 wrecks (15 Caterpillars, 5 Constellations, 1 Cutlass Black, 8 Freelancers, 13 Starfarers) Hurston and its moons have 44 wrecks (13 Caterpillars, 7 Constellations, 6 Cutlass Blacks, 7 Freelancers, 7 Starfarers, 4 satellites)Ĭrusader and its moons have 18 wrecks (5 Caterpillars, 3 Constellations, 3 Cutlass Blacks, 3 Freelancers, 3 Starfarers, 1 Javelin)ĪrcCorp and its moons have 10 wrecks (6 Caterpillars, 2 Freelancers, 2 Starfarers) There are 114 persistent wrecks in the Stanton system.
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